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We Become What We Behold

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Gameplay and Mechanics

We Become What We Behold places players in the role of a photojournalist, capturing moments in a pixelated world of anthropomorphic circles and squares. The game’s simplicity is its strength, using a single mechanic—clicking to take photos—to drive a narrative about media influence.

Core Gameplay

We Become What We Behold screenshot

Players use a mouse or touch controls to move a camera reticle and snap photos of events unfolding on-screen. These snapshots are broadcast on a public TV, influencing the behavior of the characters—circles and squares representing arbitrary societal groups. Early moments are light, like capturing a quirky hat or a loving couple, but choices to focus on conflict or fear amplify tensions, spiraling toward a dramatic climax. The game’s tagline, “news cycles, vicious cycles, infinite cycles,” encapsulates this feedback loop.

Accessibility and Controls

The game’s controls are intuitive: drag the camera and click to capture. No menus, stats, or scores complicate the experience, making it accessible to all players. Available on browsers, mobile devices, and platforms like itch.io and Poki, it requires no downloads or sign-ups, ensuring broad reach.

Conclusion

We Become What We Behold is a masterful blend of simplicity and depth, offering a poignant critique of media’s role in shaping society. Its quick playtime belies its lasting impact, encouraging players to think critically about the stories they amplify. Available for free on platforms like itch.io and webecomewhatwebehold.io, it’s a must-play for anyone interested in media, psychology, or social change.

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